![]() ![]() ![]() They all handle exactly the same way, which is strange considering they range from sports cars to fire trucks to hovercraft. In battle mode the twelve vehicles you can select from all have different weapons, abilities and even chargeable ultimate attacks. The controls are the same but instead of racing each other you’ll be trying to destroy your opponents in themed levels with various hazards to avoid as you do so. It’s also in Battle Mode where the different vehicles you can select actually make a difference beyond a few voice lines spoken at random times.īattle Mode throws players into arena combat. For starters, there are more battle arenas than there are race tracks. Battle Mode is clearly what Codemasters want you to be playing. Racing, which used to be the core part of the Micro Machines series, is the secondary concern here. It’s when you go online that you find out where the true focus of World Series lies – its battle mode. It’s only offline where you can mildly tailor your experience. Turning these power-ups off exposes an AI that can’t keep up with you in straight races. Not that you can turn them off when you go online. Attacks are incredibly difficult to avoid (and at certain points during specific tracks, it’s actually impossible). These NERF branded weapons come in the form of blasters, bombs and hammers that can upend a race fairly quickly. Even putting track selection on “random” sees the game select the same track time after time.Īny fun, exciting races you might be able to have will probably be ruined by the ill-advised power-ups you can collect. The racing itself is fun, but you’ll have tracks memorised after one or two races around it and there aren’t enough obstacles, hazards or dynamic events to keep them feeling fresh or interesting beyond that. There’s a small amount of fun you can extract from playing World Series this way, but without a point the game barely feels worth playing. Playing offline, either with friends or the AI, quickly becomes boring and repetitive. Local multiplayer is the same – it features the same limitations on modes and is limited to only four players. You race for a few minutes and then its over. If you want to play with the AI all you can do is play single races or battles over and over again. There is no career mode or championship mode. Single-player feels like a tacked-on afterthought. It’s when you start scratching the surface that problems begin to arise. The core gameplay itself feels solid and instantly familiar to anyone who played Micro Machines in the Mega Drive/Playstation heyday. When you jump into your first game everything feels fine – the racing is more or less how you remember it, albeit with Mario Kart-style pickups scattered across the race track. It also forgets most of what made Micro Machines a fun time, choosing instead to focus on the wrong parts of the game and leaving a disappointing taste in the mouth. ![]() World Series brings the classic Micro Machines combination of difficult top-down racing and oversized real world locations into the modern generation, complete with some new twists to the formula. Micro Machines World Series is a multiplayer-focused, miniature racing game that tasks players with racing against each other across tracks built on top of everyday household locations. ![]()
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